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Publications
2010
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Bee N., Wagner J., André E., Charles, F., Pizzi, D., Cavazza, M.. (2010). Discovering Eye Gaze Behavior during Human-Agent Conversation in an Interactive Storytelling Application.
In Proceedings of the 2010 International Conference on Multimodal Interfaces (ICMI-MLMI '10).
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Porteous, J., Benini S., Canini L., Charles, F., Cavazza, M., Leonardi R.. (2010). Interactive Storytelling via Video Content Recombination.
In Proceedings of the 18th ACM International Conference on Multimedia 2010 (Brave New Ideas), Firenze, Italy, October 25-29, 2010. (to appear)
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Lugrin, J.L., Cavazza, M.. (2010). TOWARDS AR GAME ENGINES
SEARIS 2010 - 3rd Workshop onSoftware Engineering and Architecture of Realtime Interactive Systems (SEARIS@VR2010)
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Porteous, J., Cavazza, M., Charles, F.. (2010). Narrative Generation through Characters’ Point of View.
In Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Toronto, Canada, May 2010. -
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Bee N., Wagner J., André E., Charles, F., Pizzi, D., Cavazza, M.. (2010). Multimodal Interaction with a Virtual Character in Interactive Storytelling.
In Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS - Short), Toronto, Canada, May 2010.
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Bee N., Wagner J., André E., Charles, F., Pizzi, D., Cavazza, M.. (2010). Interacting with a Gaze-Aware Virtual Character.
International Workshop on Eye Gaze in Intelligent Human Machine Interaction (ACM IUI 2010), Hong Kong, China, February 2010.
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Cavazza, M., Pizzi, D., Porteous, J., Charles, F., Lugrin, J.L.. (2010). Bringing Literature to Life with Virtual Reality.
Electronic Imaging & the Visual Arts (EVA 2010), Florence, Italy, April 2010.
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Bosser, A.G., Cavazza, M., Champagnat R.. (2010). Linear Logic for Non-Linear Storytelling.
In Proceedings of the 19th European Conference on Artificial Intelligence (ECAI 2010), Lisbon, Portugal, August 2010. (to appear)
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Bee N., Wagner J., André E., Vogt T., Charles, F., Pizzi, D., Cavazza, M.. (2010). Gaze Behavior during Interaction with a Virtual Character in Interactive Storytelling.
International Workshop on Interacting with ECAs as Virtual Characters (AAMAS 2010), Toronto, Canada, May 2010.
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Porteous, J., Cavazza, M., Charles, F.. (2010). Applying Planning to Interactive Storytelling: Narrative Control using State Constraints.
ACM Transactions on Intelligent Systems and Technology (ACM TIST). (to appear)
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Charles, F., Porteous, J., Cavazza, M.. (2010). Changing Characters' Point of View in Interactive Storytelling.
In Proceedings of the 18th ACM International Conference on Multimedia 2010 (Technical Demo), Firenze, Italy, October 25-29, 2010. (to appear)
2009
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Charles, F., Pizzi, D., Cavazza, M., Vogt T., André E.. (2009). EmoEmma: Emotional Speech Input for Interactive Storytelling (Demo Paper)
The Eighth International Conference on Autonomous Agents and Multiagent Systems (AAMAS-Demos), Budapest, Hungary, May 2009. -
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Georg G., Hernault H., Cavazza, M., Prendinger H., Ishizuka M.. (2009). From rhetorical structures to document structure: shallow pragmatic analysis for document engineering.
Proceedings of the 2009 ACM Symposium on Document Engineering, Munich, Germany, September 2009, pp. 185-192.
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Vogt T., André E., Wagner J., Gilroy, S., Charles, F., Cavazza, M.. (2009). Real-time vocal emotion recognition in artistic installations and interactive storytelling: Experiences and lessons learnt from CALLAS and IRIS.
In Proceedings of the International Conference on Affective Computing and Intelligent Interaction (ACII), Amsterdam, The Netherlands, (September 2009).
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Cavazza, M., Pizzi, D., Charles, F., Vogt T., André E.. (2009). Emotional Input for Character-based Interactive Storytelling.
The Eighth International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Budapest, Hungary, May 2009. -
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Georg G., Hernault H., Cavazza, M., Prendinger H., Ishizuka M.. (2009). Analysing Clinical Guidelines' Contents with Deontic and Rhetorical Structures.
Proceedings of the 12th Conference on Artificial Intelligence in Medicine, AIME 2009, Verona, Italy, July 2009, pp. 86-90.
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Porteous, J., Cavazza, M.. (2009). Controlling Narrative Generation with Planning Trajectories: the Role of Constraints.
In the Proceedings of Second International Conference on Interactive Digital Storytelling (ICIDS), Guimarães, Portugal.
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Cavazza, M., Champagnat R., Leonardi R., Consortium I.. (2009). The IRIS Network of Excellence: Future Directions in Interactive Storytelling
In: Iurgel, I., Zagalo, N., Petta, P. (eds.): International Conference on Interactive Digital Storytelling, ICIDS, Guimarães; Springer Verlag.
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Gilroy, S., Cavazza, M., Niiranen M., André E., Vogt T., Urbain J., Benayoun M., Seichter H., Billinghurst M.. (2009). PAD-based Multimodal Affective Fusion
Affective Computing and Intelligent Interaction 2009, Amsterdam, Netherlands
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Gilroy, S., Cavazza, M., Benayoun M.. (2009). Using Affective Trajectories to Describe States of Flow in Interactive Art
Advances in Computing Entertainment 2009, Yokohama, Japan
2008
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Gilroy, S., Cavazza, M., Chaignon, R., Mäkelä S.M., Niranen M., André E., Vogt T., Urbain J., Seichter H., Billinghurst M., Benayoun M.. (2008). An affective model of user experience for interactive art
ACM International Conference Proceeding Series; Vol. 352. Proceedings of the 2008 International Conference in Advances on Computer Entertainment Technology.
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Cavazza, M., Smith, C., Charlton, D., Zhang L., Turunen M., Hakulinen J.. (2008). A 'companion' ECA with planning and activity modelling.
The Seventh International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Budapest, Hungary, (3) 2008: pp.1281-1284
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Georg G., Pelachaud C., Cavazza, M.. (2008). Emotional reading of medical texts using conversational agents.
The Seventh International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Budapest, Hungary, (3) 2008: pp.1285-1288
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Smith, C., Charlton, D., Zhang L., Cavazza, M., Hakulinen J., Turunen M.. (2008). An embodied conversational agent as a lifestyle advisor.
The Seventh International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Budapest, Hungary, (Demos) 2008: pp.1713-1714
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Gilroy, S., Cavazza, M., Chaignon, R., Mäkelä S.M., Niranen M., André E., Vogt T., Urbain J., Billinghurst M., Seichter H., Benayoun M.. (2008). E-tree: emotionally driven augmented reality art.
Proceedings of the 16th International Conference on Multimedia 2008, Vancouver, British Columbia, Canada, October 26-31, 2008. ACM 2008: pp.945-948
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Pizzi, D., Cavazza, M., Whittaker A., Lugrin, J.L.. (2008). Automatic Generation of Game Level Solutions as Storyboards.
In the Proceedings of the Fourth Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Stanford University, Stanford, California, USA, October 2008: pp.96-101
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Cavazza, M., Donikian S., Christie M., Spierling U., Szilas N., Vorderer P., Hartmann T., Klimmt C., André E., Champagnat R., Petta P., Olivier P.. (2008). The IRIS Network of Excellence: Integrating Research in Interactive Storytelling.
In the Proceedings of First Joint Conference on Interactive Digital Storytelling (ICIDS), Erfurt, Germany, November 2008: pp.14-19
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Pizzi, D., Cavazza, M.. (2008). From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description.
In the Proceedings of First Joint Conference on Interactive Digital Storytelling (ICIDS), Erfurt, Germany, November 2008: pp.285-296
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Peinado F., Cavazza, M., Pizzi, D.. (2008). Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework.
In the Proceedings of First Joint Conference on Interactive Digital Storytelling (ICIDS), Erfurt, Germany, November 2008: pp.83-88
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Smith, C., Cavazza, M., Charlton, D., Zhang L., Turunen M., Hakulinen J.. (2008). Integrating Planning and Dialogue in a Lifestyle Agent.
In the Proceedings of the Eight International Conference, on Intelligent Virtual Agents (IVA), Tokyo, Japan, September 2008: pp.146-153
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Georg G., Cavazza, M., Pelachaud C.. (2008). Visualizing the Importance of Medical Recommendations with Conversational Agents.
In the Proceedings of the Eight International Conference, on Intelligent Virtual Agents (IVA), Tokyo, Japan, September 2008: pp.380-393
2007
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Pizzi, D., Cavazza, M., Lugrin, J.L.. (2007). Extending Character-based Storytelling with Awareness and Feelings
ACM Joint Conference on Autonomous Agents and Multi-Agent Systems, AAMAS 2007, Hawaii, May 2007. (short paper) -
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Cavazza, M., Lugrin, J.L., Buehner M.. (2007). Causal Perception in Virtual Reality and its Implications for Presence Factors.
Presence: Teleoperators & Virtual Environments 2007 16:6, pp. 623-642 (2007). Click here to read
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Pizzi, D., Charles, F., Lugrin, J.L., Cavazza, M.. (2007). Interactive Storytelling with Literary Feelings
Proceedings of the Second International Conference on Affective Computing and Intelligent Interaction (ACII2007), Lisbon, Portugal, September 2007. -
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Pizzi, D., Cavazza, M.. (2007). Affective Storytelling based on Characters' Feelings
AAAI Fall Symposium on Intelligent Narrative Technologies, Arlington, Virginia, November 2007.
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Charles, F., Lemercier S., Vogt T., Bee N., Mancini M., Urbain J., Price M., André E., Pélachaud C., Cavazza, M.. (2007). Affective Interactive Narrative in the CALLAS Project
Demo paper for Virtual Storytelling 2007 (ICVS 2007), France, December 5-7, 2007.
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Lugrin, J.L., Chaignon, R., Cavazza, M.. (2007). A High-level Event System for Augmented Reality
6th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2007)(Poster).
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Gilroy, S., Cavazza, M., Chaignon, R., Mäkelä S.M., Niiranen M., André E., Vogt T., Billinghurst M., Seichter H., Benayoun M.. (2007). An Emotionally Responsive AR Art Installation
ISMAR 2007 Workshop on Mixed Reality Entertainment and Art, Nara, Japan, November 2007
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Lugrin, J.L., Cavazza, M.. (2007). Making Sense of Virtual Environments: Action Representation, Grounding and Common Sense
ACM Intelligent User Interfaces, Honolulu, Hawaii, USA (2007). -
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Cavazza, M., Lugrin, J.L., Pizzi, D., Charles, F.. (2007). Madame Bovary on the Holodeck: Immersive Interactive Storytelling
Proceedings of the ACM Multimedia 2007, ACM Press, Augsburg, Germany, 2007.
2006
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Lugrin, J.L., Cavazza, M.. (2006). AI-based World Behaviour for Emergent Narratives
ACM SIGCHI ACE 2006, International Conference on Advances in Computer Entertainment technology (2006)(Full-Paper). -
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Lugrin, J.L., Cavazza, M., Crooks S., Palmer M.. (2006). Artificial Intelligence-Mediated Interactions in Virtual Reality Art
IEEE. Intelligent Systems Journal ,Special Issue on Intelligent Technologies for Interactive Entertainment (2006). September/October 2006 (Vol. 21, No. 5) issue of IEEE Intelligent Systems. -
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Lugrin, J.L., Cavazza, M., Buehner M.. (2006). Causal Perception in Virtual Environments
ACM 6th International Symposium on Smart Graphics (2006) (Full-Paper). -
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Cavazza, M., Pizzi, D.. (2006). Narratology for Interactive Storytelling: a Critical Introduction
3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, December 2006
2005
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Jacobson J., Renard M.L., Lugrin, J.L., Cavazza, M.. (2005). The CaveUT System: Immersive Entertainment based on a Game Engine
Second ACM Conference on Advances in Computing Entertainment, in press, (2005). -
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Cavazza, M., Charles, F.. (2005). Dialogue Generation in Character-based Interactive Storytelling
AAAI First Annual Artificial Intelligence and Interactive Digital Entertainment Conference, Marina del Rey, California, USA.
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Cavazza, M., Lugrin, J.L., Hartley S., Renard M.L., Nandi A., Jacobson J., Crooks S.. (2005). Intelligent Virtual Environments for Virtual Reality Art
Computers and Graphics,Vol 29-6, (2005). -
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Cavazza, M., Lugrin, J.L., Crooks S., Nandi A., Palmer M., , Renard M.L.. (2005). Causality and Virtual Reality Art
Fifth ACM International Conference on Creativity and Cognition, Goldsmiths College, London (2005)
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Hartley S., Cavazza, M., Bec L., Lugrin, J.L., Crooks S.. (2005). Simulating Artificial Organisms with Qualitative Physiology
Simulating Artificial Organisms with Qualitative Physiology, Proceedings of the European Conference on Artificial Life (ECAL), (2005). -
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Lugrin, J.L., Cavazza, M., Palmer M., Crooks S.. (2005). Lecture Notes in Computer Science: Generating Chain of Events in VR Art Installations
Intelligent Technologies for Interactive Entertainment (INTETAIN 2005)
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Hartley S., Cavazza, M., Bec L., Lugrin, J.L., Crooks S.. (2005). Qualitative Simulation of an Artificial Life Ecosystem
19th Workshop on Qualitative Reasoning, Graz, Austria,(2005). -
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2004
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Cavazza, M., Lugrin, J.L., Hartley S., Libardi P., Barnes M.J., Bras M.L., Renard M.L., Bec L., Nandi A.. (2004). New Ways of Worldmaking: the Alterne Platform for VR Art
ACM International Conference on Multimedia tools, end-system and applications (ACM Multimedia), New York, (2004). -
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Cavazza, M., Hartley S., Bec L., Mourre F., Rau G.D.D., Lalanne R., Bras M.L., Lugrin, J.L.. (2004). Modelling the Upokrinomena: Artificial Physiology for Artificial Life
Proceedings of Alife9 Conference, Boston, USA, (2004).
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Cavazza, M., Hartley S., Lugrin, J.L., Libardi P., Bras M.L.. (2004). New Behavioural Approaches for Virtual Environments
Second International Conference on Entertainment Computing (SMC), Eindhoven, The Netherlands (2004).
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Lugrin, J.L., Libardi P., Barnes M.J., Bras M.L., Cavazza, M.. (2004). Event-based Causality in Virtual Reality
2004, IEEE International Conference on Systems, Man and Cybernetics, The Hague, The Netherlands (2004). -
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Cavazza, M., Hartley S., Lugrin, J.L., Bras M.L.. (2004). Qualitative Physics in Virtual Environments
ACM Conference on Intelligent User Interfaces, Funchal, Madeira (2004). -
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Hartley S., Cavazza, M., Lugrin, J.L., Bras M.L.. (2004). Visualisation of Qualitative Processes
Proceedings of the 18th Workshop on Qualitative Reasoning, Evanston, USA, (2004). -
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Cavazza, M., Lugrin, J.L., Hartley S., Libardi P., Barnes M.J., Bras M.L., Renard M.L., Bec L., Nandi A.. (2004). ALTERNE: Intelligent Virtual Environments for Virtual Reality Art
Computers and Graphics,Vol 29-6, (2005).
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Cavazza, M., Charles, F., Mead S.J.. (2004). Developing Re-usable Interactive Storytelling Technologies
IFIP World Computer Congress 2004, Toulouse, France
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Charles, F., Cavazza, M.. (2004). Exploring Scalability of Character-based Storytelling
ACM Joint Conference on Autonomous Agents and Multi-Agent Systems, New York, USA, pp. 872-879.
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Charles, F., Cavazza, M., Mead S.J., Martin O., Nandi A., Marichal X.. (2004). Compelling Experiences in Mixed Reality Interactive Storytelling
International Conference on Advances in Computer Entertainment Technology, ACE 2004, Singapore, pp. 32-41
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Cavazza, M., Charles, F., Mead S.J.. (2004). Multi-modal Acting in Mixed Reality Interactive Storytelling
IEEE Multimedia, July-September 2004, Vol. 11, Issue 3
2003
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Cavazza, M., Hartley S., Lugrin, J.L., Bras M.L.. (2003). Alternative Reality: Qualitative Physics for Digital Arts
Proceedings of the 17th international workshop on Qualitative Reasoning 2003, Brasilia, Brazil, (2003).
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Cavazza, M., Hartley S., Lugrin, J.L., Bras M.L.. (2003). Alternative Reality: a New Platform for Virtual Reality Art
ACM Symposium on Virtual Reality Software and Technology (VRST), Osaka, Japan, (2003). -
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Cavazza, M., Charles, F., Mead S.J.. (2003). Generation of Humorous Situations in Cartoons through Plan-based Formalisations.
In Proceedings of the ACM CHI 2003 Workshop on Humor Modeling in the Interface, Fort Lauderdale, 2003.
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Cavazza, M., Charles, F., Mead S.J.. (2003). Interactive storytelling: from AI experiment to new media.
In Proceedings of the Second international Conference on Entertainment Computing (Pittsburgh, Pennsylvania, May 08 - 10, 2003). ACM International Conference Proceeding Series, vol. 38. Carnegie Mellon University, Pittsburgh, PA, pp. 1-8.
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Mead S.J., Cavazza, M., Charles, F.. (2003). Influential Words: Natural Language in Interactive Storytelling.
In Proceedings of the 10th International Conference on Human Computer Interaction, June 23-27, 2003, Crete, Greece.
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Cavazza, M., Martin O., Charles, F., Mead S.J., Marichal X.. (2003). Users Acting in Mixed Reality Interactive Storytelling.
In Proceedings of Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, pp. 189-197. (best paper prize)
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Cavazza, M., Martin O., Charles, F., Marichal X., Mead S.J.. (2003). User Interaction in Mixed Reality Interactive Storytelling.
In Proceedings of the 2nd IEEE/ACM international Symposium on Mixed and Augmented Reality (October 07 - 10, 2003). Symposium on Mixed and Augmented Reality. IEEE Computer Society, Washington, DC, p. 304.
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Cavazza, M., Martin O., Charles, F., Mead S.J., Marichal X.. (2003). Interacting with Virtual Agents in Mixed Reality Interactive Storytelling.
In Proceedings of the 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, pp. 231-235.
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Charles, F., Lozano M., Mead S.J., Bisquerra A.F., Cavazza, M.. (2003). Planning Formalisms and Authoring in Interactive Storytelling
In Proceedings of TIDSE'03: Technologies for Interactive Digital Storytelling and Entertainment, S. Gobel et al. eds. Fraunhofer IRB Verlag, Darmstadt, Germany.
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Cavazza, M.. (2003). Virtual Unreality: Storytelling in Virtual Environments
ACM VRST (invited talk)
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Cavazza, M., Charles, F., Mead S.J.. (2003). Intelligent Virtual Actors That Plan ... to Fail.
In Proceedings of the Third International Symposium on Smart Graphics, SG 2003, Heidelberg, Germany, July 24, 2003, pp. 343-368.
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Lozano M., Mead S.J., Cavazza, M., Charles, F.. (2003). Search-based Planning for Character Animation.
In Proceedings of the 2nd International Conference on Application and Development of Computer Games ADCOG 2003, Hong Kong, China, January 6-7, 2003.
2002
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Cavazza, M., Charles, F., Mead S.J.. (2002). Sex, Lies, and Video Games: an Interactive Storytelling Prototype
AAAI Spring Symposium in Artificial Intelligence and Interactive Entertainment 2002 (SS-02-01), AAAI Press, Menlo Park, CA, pp. 13-17.
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Charles, F., Mead S.J., Cavazza, M.. (2002). Interactive Storytelling: From Computer Games to Interactive Stories
The Electronic Library, 20:2, pp. 103-112.
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Charles, F., Lugrin, J.L., Cavazza, M., Mead S.J.. (2002). Real-Time Camera Control for Interactive Storytelling
GameOn 2002, London, UK
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Lozano M., Mead S., Cavazza, M., Charles, F.. (2002). Search-based Planning: A Method for Character Behaviour
GameOn 2002, London, UK.
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Cavazza, M., Charles, F., Mead S.J.. (2002). Character-based Interactive Storytelling
IEEE Intelligent Systems, special issue on AI in Interactive Entertainment, pp. 17-24
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Charles, F., Mead S.J., Cavazza, M.. (2002). Generating Dynamic Storylines Through Characters' Interactions
International Journal on Intelligent Games and Simulation.
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Cavazza, M., Charles, F., Mead S.J.. (2002). Under the Influence: using Natural Language in Interactive Storytelling
International Workshop on Entertainment Computing (IWEC 2002), Makuhari, Japan. [invited talk]
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Cavazza, M., Charles, F., Mead S.J.. (2002). Planning Characters' Behaviour in Interactive Storytelling
The Journal of Visualization and Computer Animation 2002; 13: pp. 121-131
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Cavazza, M., Charles, F., Mead S.J.. (2002). Emergent Situations in Interactive Storytelling
ACM Symposium on Applied Computing (SAC 2002), Madrid, Spain, pp. 1080-1085.
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Cavazza, M., Charles, F., Mead S.J.. (2002). Interacting with Virtual Characters in Interactive Storytelling
ACM Joint Conference on Autonomous Agents and Multi-Agent Systems, Bologna, Italy, pp. 318-325.
2001
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Cavazza, M., Charles, F., Mead S.J.. (2001). AI-based Animation for Interactive Storytelling
Proceedings of Computer Animation, IEEE Computer Society Press, Seoul, Korea, pp. 113-120.
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Charles, F., Mead S.J., Cavazza, M.. (2001). Behavioural Interaction of Characters for Virtual Storytelling
GameOn 2001, London, UK. [best paper prize]
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Cavazza, M., Charles, F., Mead S.J.. (2001). Agents' Interaction in Virtual Storytelling
Intelligent Virtual Agents, Madrid, Spain.
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Charles, F., Mead S.J., Cavazza, M.. (2001). User Intervention in Virtual Interactive Storytelling
Virtual Reality International Conference, Laval Virtual 2001, Laval, France
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Cavazza, M., Charles, F., Mead S.J.. (2001). Non-Instructional Linguistic Communication with Virtual Actors
Proceedings IEEE International Workshop on Robot and Human Interactive Communication (ROMAN 2001), Vélizy, France, pp. 26-31
2000
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Cavazza, M., Aylett R., Dautenhahn K., Fencott C., Charles, F.. (2000). Interactive Storytelling in Virtual Environments: Building the "Holodeck"
6th International Conference on Virtual Systems and Multimedia (VSMM'2000), Gifu, Japan.
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