BARDS

Artificial Intelligence techniques are poised to become a major differentiating factor for Computer Games, supporting the development of new forms of gameplay and even fostering new game genres.

This project addresses one specific AI challenge, which is to reconcile the formalisation of character behaviour with the specific demands of computer games in terms of i) integration with the gameplay and the narrative aspects of the game and ii) authoring and re-usability of behaviours. Taking as a framework strategy and simulation games, the project will investigate behavioural techniques for virtual characters and how these support the dramatisation of game situations. There will be a particular focus on how their representations can support the continuity of gameplay, keeping track of evolving relations between characters, and facilitate the presentation of the most dramatic aspects of situations (including their relation to the generation of dialogues).

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Publications

     2010

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     2007

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     2006