Artificial Intelligence techniques are poised to become a major differentiating factor for Computer Games, supporting the development of new forms of gameplay and even fostering new game genres.This project addresses one specific AI challenge, which is to reconcile the formalisation of character behaviour with the specific demands of computer games in terms of i) integration with the gameplay and the narrative aspects of the game and ii) authoring and re-usability of behaviours. Taking as a framework strategy and simulation games, the project will investigate behavioural techniques for virtual characters and how these support the dramatisation of game situations. There will be a particular focus on how their representations can support the continuity of gameplay, keeping track of evolving relations between characters, and facilitate the presentation of the most dramatic aspects of situations (including their relation to the generation of dialogues).
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Publications
2010
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David Pizzi, Jean-Luc Lugrin, Alex Whittaker, Marc Cavazza. 2010. Automatic Generation of Game Level Solutions as Storyboards
Computational Intelligence and AI in Games, IEEE Transactions on , vol.2, no.3, pp.149-161, Sept. 2010
2007
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David Pizzi, Marc Cavazza, Jean-Luc Lugrin. 2007. Extending Character-based Storytelling with Awareness and Feelings
ACM Joint Conference on Autonomous Agents and Multi-Agent Systems, AAMAS 2007, Hawaii, May 2007. (short paper) -
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David Pizzi, Fred Charles, Jean-Luc Lugrin, Marc Cavazza. 2007. Interactive Storytelling with Literary Feelings
Proceedings of the Second International Conference on Affective Computing and Intelligent Interaction (ACII2007), Lisbon, Portugal, September 2007. -
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David Pizzi, Marc Cavazza. 2007. Affective Storytelling based on Characters' Feelings
AAAI Fall Symposium on Intelligent Narrative Technologies, Arlington, Virginia, November 2007.
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Marc Cavazza, Jean-Luc Lugrin, David Pizzi, Fred Charles. 2007. Madame Bovary on the Holodeck: Immersive Interactive Storytelling
Proceedings of the ACM Multimedia 2007, ACM Press, Augsburg, Germany, 2007.
2006
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Marc Cavazza, David Pizzi. 2006. Narratology for Interactive Storytelling: a Critical Introduction
3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, December 2006
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